Frequently asked questions
Creators preparing for crowdfunding, particularly tabletop and board games, card games, comics and graphic novels, books, creative products, hardware, and small indie studios. If you have an audience that is not quite turning into momentum, that is the situation this platform was built for.
Both, honestly. The methodology came first, from real campaign work. The software exists to make that thinking easier to apply, and most creator relationships still start with a conversation, not a signup.
No, and anyone who promises that should be treated carefully. Crowd Velocity helps you make better launch decisions before expensive mistakes happen. That is the promise, and it is a promise that can be kept honestly.
As early as possible. The earlier you can see where momentum is fragile, the more options you still have to do something about it. Many creators reach out months before launch, which is usually the right window.
A real reply from a real person. We look at what you are building, talk honestly about where Crowd Velocity might help and where it might not, and only then talk about working together. No funnel, no automated sequence.
Your project information is treated as private to your account and to our conversations. It is not used to promote, repackage, or compare with other creators without your permission.
Generic advice is built for the average campaign, which does not actually exist. Crowd Velocity starts from your specific project and audience, and works outward from there. The same recommendation rarely fits two different creators.
I'll take a look and let you know honestly if I think Crowd Velocity can help. No pressure, no automated funnel, no unrealistic promises. Just a conversation with someone who has spent a long time looking at campaigns like yours.
Or simply reply with what you are building and where it feels stuck.